Fix Shader Preprocessor line numbering when disabled

This commit is contained in:
bitsawer 2023-04-26 16:48:23 +03:00
parent 8f7b09916d
commit 34896d8e89
2 changed files with 8 additions and 12 deletions

View file

@ -83,7 +83,7 @@ private:
int line;
int index;
int size;
Vector<Token> generated;
LocalVector<Token> generated;
private:
void add_generated(const Token &p_t);
@ -95,7 +95,7 @@ private:
char32_t peek();
int consume_line_continuations(int p_offset);
void get_and_clear_generated(Vector<Token> *r_out);
void get_and_clear_generated(LocalVector<char32_t> *r_out);
void backtrack(char32_t p_what);
LocalVector<Token> advance(char32_t p_what);
void skip_whitespace();