Remove empty constructors and destructors from scene/

This commit is contained in:
kobewi 2025-05-06 14:46:54 +02:00
parent 1a1cc0f7b0
commit 34b485d62b
65 changed files with 0 additions and 191 deletions

View file

@ -114,8 +114,6 @@ void SceneTreeTimer::release_connections() {
}
}
SceneTreeTimer::SceneTreeTimer() {}
#ifndef _3D_DISABLED
// This should be called once per physics tick, to make sure the transform previous and current
// is kept up to date on the few Node3Ds that are using client side physics interpolation.