[GDNative] added reload property

This commit is contained in:
karroffel 2018-01-06 12:31:30 +01:00
parent 0e6e98a65f
commit 34cdcf5cd0
3 changed files with 42 additions and 12 deletions

View file

@ -1111,7 +1111,13 @@ void NativeReloadNode::_notification(int p_what) {
NSL->_unload_stuff();
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
L->get()->terminate();
Ref<GDNative> gdn = L->get();
if (!gdn->get_library()->is_reloadable()) {
continue;
}
gdn->terminate();
NSL->library_classes.erase(L->key());
}
@ -1129,21 +1135,23 @@ void NativeReloadNode::_notification(int p_what) {
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
if (!L->get()->initialize()) {
Ref<GDNative> gdn = L->get();
if (!gdn->get_library()->is_reloadable()) {
continue;
}
if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
void *args[1] = {
(void *)&L->key()
};
// here the library registers all the classes and stuff.
void *proc_ptr;
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
if (err != OK) {
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
} else {