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Fix UV editor not showing polygon correctly
Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
(cherry picked from commit a45db4d616
)
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parent
2167526f2f
commit
351bede5ae
2 changed files with 47 additions and 13 deletions
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@ -456,6 +456,7 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
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for (int i = 0; i < UV_MODE_MAX; i++) {
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uv_button[i]->set_pressed(p_mode == i);
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}
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uv_edit_draw->queue_redraw();
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}
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void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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@ -989,12 +990,36 @@ void Polygon2DEditor::_uv_draw() {
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mtx.columns[2] = -uv_draw_ofs;
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mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
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Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
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texture_transform.scale(node->get_texture_scale());
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texture_transform.affine_invert();
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform);
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uv_edit_draw->draw_texture(base_tex, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
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// Draw texture as a background if editing uvs or no uv mapping exist.
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if (uv_edit_mode[0]->is_pressed() || uv_mode == UV_MODE_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
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Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
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texture_transform.scale(node->get_texture_scale());
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texture_transform.affine_invert();
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform);
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uv_edit_draw->draw_texture(base_tex, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
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preview_polygon->hide();
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} else {
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preview_polygon->set_transform(mtx);
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// Keep in sync with newly added Polygon2D properties (when relevant).
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preview_polygon->set_texture(node->get_texture());
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preview_polygon->set_texture_offset(node->get_texture_offset());
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preview_polygon->set_texture_rotation(node->get_texture_rotation());
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preview_polygon->set_texture_scale(node->get_texture_scale());
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preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
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preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
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preview_polygon->set_polygon(node->get_polygon());
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preview_polygon->set_uv(node->get_uv());
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preview_polygon->set_invert(node->get_invert());
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preview_polygon->set_invert_border(node->get_invert_border());
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preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
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if (uv_mode == UV_MODE_ADD_POLYGON) {
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preview_polygon->set_polygons(Array());
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} else {
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preview_polygon->set_polygons(node->get_polygons());
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}
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preview_polygon->show();
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}
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if (snap_show_grid) {
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Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
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@ -1360,10 +1385,19 @@ Polygon2DEditor::Polygon2DEditor() {
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HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
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uv_main_vb->add_child(uv_main_hsc);
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uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
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uv_edit_draw = memnew(Panel);
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uv_main_hsc->add_child(uv_edit_draw);
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uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
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uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
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uv_edit_background = memnew(Panel);
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uv_main_hsc->add_child(uv_edit_background);
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uv_edit_background->set_h_size_flags(SIZE_EXPAND_FILL);
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uv_edit_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
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uv_edit_background->set_clip_contents(true);
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preview_polygon = memnew(Polygon2D);
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uv_edit_background->add_child(preview_polygon);
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uv_edit_draw = memnew(Control);
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uv_edit_background->add_child(uv_edit_draw);
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uv_edit_draw->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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Control *space = memnew(Control);
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uv_mode_hb->add_child(space);
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@ -1506,8 +1540,6 @@ Polygon2DEditor::Polygon2DEditor() {
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error = memnew(AcceptDialog);
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add_child(error);
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uv_edit_draw->set_clip_contents(true);
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}
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Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
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@ -82,7 +82,9 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Button *uv_button[UV_MODE_MAX];
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Button *b_snap_enable = nullptr;
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Button *b_snap_grid = nullptr;
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Panel *uv_edit_draw = nullptr;
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Panel *uv_edit_background = nullptr;
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Polygon2D *preview_polygon = nullptr;
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Control *uv_edit_draw = nullptr;
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HSlider *uv_zoom = nullptr;
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SpinBox *uv_zoom_value = nullptr;
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HScrollBar *uv_hscroll = nullptr;
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