Fix truncation of node name in bezier animation editor

This commit is contained in:
Mikael Hermansson 2025-12-03 12:32:35 +01:00
parent 7a228b4b91
commit 35441fda1b

View file

@ -430,18 +430,15 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
node = root->get_node(path);
}
String text;
if (node) {
int ofs = 0;
int ofs = h_separation;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node);
text = node->get_name();
ofs += h_separation;
TextLine text_buf = TextLine(text, font, font_size);
text_buf.set_width(limit - ofs - icon->get_width() - h_separation);
TextLine text_buf = TextLine(node->get_name(), font, font_size);
int total_icon_width = icon->get_width() + solo->get_width() + visibility_visible->get_width() + lock->get_width() + remove->get_width();
int total_icon_separation = h_separation * 5;
text_buf.set_width(limit - ofs - total_icon_width - total_icon_separation);
int h = MAX(text_buf.get_size().y, icon->get_height());