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replace sampler arrays with constant sampler elements
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parent
2210111eb5
commit
35715e510f
31 changed files with 196 additions and 327 deletions
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@ -283,7 +283,21 @@ String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter,
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ERR_FAIL_COND_V(actions.default_repeat == ShaderLanguage::REPEAT_DEFAULT, String());
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p_repeat = actions.default_repeat;
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}
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return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
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constexpr const char *name_mapping[] = {
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"SAMPLER_NEAREST_CLAMP",
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"SAMPLER_LINEAR_CLAMP",
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"SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP",
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"SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP",
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"SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP",
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"SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP",
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"SAMPLER_NEAREST_REPEAT",
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"SAMPLER_LINEAR_REPEAT",
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"SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT",
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"SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT",
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"SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT",
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"SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT"
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};
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return String(name_mapping[p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)]);
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}
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void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added) {
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