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Use dummy driver when JS AudioContext is unavailable.
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parent
399e2c1db0
commit
357e99a31e
5 changed files with 45 additions and 10 deletions
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@ -297,7 +297,7 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa
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}
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os->input->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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os->resume_audio();
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return true;
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}
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@ -390,7 +390,7 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
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os->input->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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os->resume_audio();
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// Prevent multi-click text selection and wheel-click scrolling anchor.
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// Context menu is prevented through contextmenu event.
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return true;
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@ -742,7 +742,7 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo
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os->input->parse_input_event(ev);
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}
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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os->resume_audio();
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return true;
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}
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@ -1099,6 +1099,12 @@ MainLoop *OS_JavaScript::get_main_loop() const {
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return main_loop;
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}
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void OS_JavaScript::resume_audio() {
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if (audio_driver_javascript) {
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audio_driver_javascript->resume();
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}
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}
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bool OS_JavaScript::main_loop_iterate() {
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if (is_userfs_persistent() && sync_wait_time >= 0) {
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@ -1166,7 +1172,9 @@ void OS_JavaScript::finalize_async() {
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});
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Module.listeners = {};
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});
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audio_driver_javascript.finish_async();
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if (audio_driver_javascript) {
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audio_driver_javascript->finish_async();
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}
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}
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void OS_JavaScript::finalize() {
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@ -1176,6 +1184,9 @@ void OS_JavaScript::finalize() {
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emscripten_webgl_commit_frame();
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memdelete(visual_server);
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emscripten_webgl_destroy_context(webgl_ctx);
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if (audio_driver_javascript) {
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memdelete(audio_driver_javascript);
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}
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}
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// Miscellaneous
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@ -1415,11 +1426,15 @@ OS_JavaScript::OS_JavaScript(int p_argc, char *p_argv[]) {
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main_loop = NULL;
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visual_server = NULL;
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audio_driver_javascript = NULL;
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idb_available = false;
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sync_wait_time = -1;
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AudioDriverManager::add_driver(&audio_driver_javascript);
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if (AudioDriverJavaScript::is_available()) {
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audio_driver_javascript = memnew(AudioDriverJavaScript);
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AudioDriverManager::add_driver(audio_driver_javascript);
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}
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Vector<Logger *> loggers;
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loggers.push_back(memnew(StdLogger));
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