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[iOS] Fix use of godot_path.
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5 changed files with 13 additions and 17 deletions
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@ -996,7 +996,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#if !defined(OVERRIDE_PATH_ENABLED) && !defined(TOOLS_ENABLED)
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String old_cwd = OS::get_singleton()->get_cwd();
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#ifdef MACOS_ENABLED
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#if defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED)
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String new_cwd = OS::get_singleton()->get_bundle_resource_dir();
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if (new_cwd.is_empty() || !new_cwd.is_absolute_path()) {
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new_cwd = OS::get_singleton()->get_executable_path().get_base_dir();
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