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JS synchronous start, better persistent FS sync.
The engine now expects to emscripten FS to be setup and sync-ed before main is called. This is exposed via `Module["initFS"]` which also allows to setup multiple persistence paths (internal use only for now). Additionally, FS syncing is done **once** for every loop if at least one file in a persistent path was open for writing and closed, and if the FS is not syncing already. This should potentially fix issues reported by users where "autosave" would not work on the web (never calling `syncfs` because of too many writes).
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5 changed files with 103 additions and 66 deletions
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@ -1119,24 +1119,25 @@ void OS_JavaScript::resume_audio() {
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}
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}
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extern "C" EMSCRIPTEN_KEEPALIVE void _idb_synced() {
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OS_JavaScript::get_singleton()->idb_is_syncing = false;
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}
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bool OS_JavaScript::main_loop_iterate() {
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if (is_userfs_persistent() && sync_wait_time >= 0) {
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int64_t current_time = get_ticks_msec();
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int64_t elapsed_time = current_time - last_sync_check_time;
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last_sync_check_time = current_time;
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sync_wait_time -= elapsed_time;
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if (sync_wait_time < 0) {
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/* clang-format off */
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EM_ASM(
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FS.syncfs(function(error) {
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if (error) { err('Failed to save IDB file system: ' + error.message); }
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});
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);
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/* clang-format on */
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}
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if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
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idb_is_syncing = true;
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idb_needs_sync = false;
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/* clang-format off */
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EM_ASM(
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FS.syncfs(function(error) {
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if (error) {
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err('Failed to save IDB file system: ' + error.message);
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}
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ccall("_idb_synced", 'void', [], []);
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});
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);
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/* clang-format on */
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}
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if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS)
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@ -1174,9 +1175,11 @@ void OS_JavaScript::delete_main_loop() {
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}
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void OS_JavaScript::finalize_async() {
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/* clang-format off */
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EM_ASM({
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Module.listeners.clear();
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});
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/* clang-format on */
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if (audio_driver_javascript) {
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audio_driver_javascript->finish_async();
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}
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@ -1387,10 +1390,17 @@ int OS_JavaScript::get_power_percent_left() {
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void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
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OS_JavaScript *os = get_singleton();
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if (os->is_userfs_persistent() && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
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os->last_sync_check_time = OS::get_singleton()->get_ticks_msec();
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// Wait five seconds in case more files are about to be closed.
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os->sync_wait_time = 5000;
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if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
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return; // FS persistence is not working or we are not writing.
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}
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bool is_file_persistent = p_file.begins_with("/userfs");
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#ifdef TOOLS_ENABLED
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// Hack for editor persistence (can we track).
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is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
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#endif
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if (is_file_persistent) {
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os->idb_needs_sync = true;
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}
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}
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@ -1435,7 +1445,8 @@ OS_JavaScript::OS_JavaScript(int p_argc, char *p_argv[]) {
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swap_ok_cancel = false;
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idb_available = false;
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sync_wait_time = -1;
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idb_needs_sync = false;
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idb_is_syncing = false;
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if (AudioDriverJavaScript::is_available()) {
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audio_driver_javascript = memnew(AudioDriverJavaScript);
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