mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix miscellaneous oddities around the class reference (part 5)
This commit is contained in:
parent
52ecb5ab9e
commit
3613306bba
34 changed files with 90 additions and 89 deletions
|
|
@ -1092,7 +1092,7 @@
|
|||
<return type="void" />
|
||||
<param index="0" name="step" type="float" />
|
||||
<description>
|
||||
Called every physics step to process the physics simulation. [param step] is the time elapsed since the last physics step, in seconds. It is usually the same as [method Node.get_physics_process_delta_time].
|
||||
Called every physics step to process the physics simulation. [param step] is the time elapsed since the last physics step, in seconds. It is usually the same as the value returned by [method Node.get_physics_process_delta_time].
|
||||
Overridable version of [PhysicsServer2D]'s internal [code skip-lint]step[/code] method.
|
||||
</description>
|
||||
</method>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue