mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
-Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
This commit is contained in:
parent
3d1c031871
commit
36e0a72c77
14 changed files with 195 additions and 35 deletions
|
@ -602,13 +602,13 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options) {
|
||||
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options, bool &r_force) {
|
||||
|
||||
ScriptTextEditor *ste = (ScriptTextEditor *)p_ud;
|
||||
ste->_code_complete_script(p_code, r_options);
|
||||
ste->_code_complete_script(p_code, r_options, r_force);
|
||||
}
|
||||
|
||||
void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) {
|
||||
void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> *r_options, bool &r_force) {
|
||||
|
||||
if (color_panel->is_visible_in_tree()) return;
|
||||
Node *base = get_tree()->get_edited_scene_root();
|
||||
|
@ -616,7 +616,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<String>
|
|||
base = _find_node_for_script(base, base, script);
|
||||
}
|
||||
String hint;
|
||||
Error err = script->get_language()->complete_code(p_code, script->get_path().get_base_dir(), base, r_options, hint);
|
||||
Error err = script->get_language()->complete_code(p_code, script->get_path().get_base_dir(), base, r_options, r_force, hint);
|
||||
if (hint != "") {
|
||||
code_editor->get_text_edit()->set_code_hint(hint);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue