-Code completion for enumerations

-Disabled GDNative and GDNativeScript so build compiles again
This commit is contained in:
Juan Linietsky 2017-08-24 00:06:56 -03:00
parent 3d1c031871
commit 36e0a72c77
14 changed files with 195 additions and 35 deletions

View file

@ -602,13 +602,13 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
}
}
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options) {
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options, bool &r_force) {
ScriptTextEditor *ste = (ScriptTextEditor *)p_ud;
ste->_code_complete_script(p_code, r_options);
ste->_code_complete_script(p_code, r_options, r_force);
}
void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) {
void ScriptTextEditor::_code_complete_script(const String &p_code, List<String> *r_options, bool &r_force) {
if (color_panel->is_visible_in_tree()) return;
Node *base = get_tree()->get_edited_scene_root();
@ -616,7 +616,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<String>
base = _find_node_for_script(base, base, script);
}
String hint;
Error err = script->get_language()->complete_code(p_code, script->get_path().get_base_dir(), base, r_options, hint);
Error err = script->get_language()->complete_code(p_code, script->get_path().get_base_dir(), base, r_options, r_force, hint);
if (hint != "") {
code_editor->get_text_edit()->set_code_hint(hint);
}