Added gyroscope support to Godot and Android

This commit is contained in:
Jamil Halabi 2016-07-15 15:31:34 +08:00
parent 4c4ab140b4
commit 370ae3512d
12 changed files with 73 additions and 1 deletions

View file

@ -653,6 +653,7 @@ static bool quit_request=false;
static Size2 new_size;
static Vector3 accelerometer;
static Vector3 magnetometer;
static Vector3 gyroscope;
static HashMap<String,JNISingleton*> jni_singletons;
static jobject godot_io;
@ -1093,6 +1094,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv * env, jo
os_android->process_magnetometer(magnetometer);
os_android->process_gyroscope(gyroscope);
if (os_android->main_loop_iterate()==true) {
jclass cls = env->FindClass("org/godotengine/godot/Godot");
@ -1501,6 +1504,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z) {
input_mutex->lock();
gyroscope=Vector3(x,y,z);
input_mutex->unlock();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv * env, jobject obj){
if (!suspend_mutex)