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Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
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commit
37e198c320
3 changed files with 5 additions and 2 deletions
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@ -1565,6 +1565,7 @@ void main() {
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//lay out everything, whathever is unused is optimized away anyway
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highp vec3 vertex = vertex_interp;
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vec3 view = -normalize(vertex_interp);
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vec3 albedo = vec3(1.0);
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vec3 transmission = vec3(0.0);
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float metallic = 0.0;
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@ -1699,7 +1700,7 @@ FRAGMENT_SHADER_CODE
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vec3 ambient_light;
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vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
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vec3 eye_vec = -normalize(vertex_interp);
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vec3 eye_vec = view;
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#ifdef USE_RADIANCE_MAP
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