mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
This commit is contained in:
parent
d661ca5357
commit
386968ea97
82 changed files with 97 additions and 27728 deletions
|
|
@ -5353,8 +5353,6 @@ void EditorNode::_update_video_driver_color() {
|
|||
// TODO: Probably should de-hardcode this and add to editor settings.
|
||||
if (video_driver->get_text() == "GLES2") {
|
||||
video_driver->add_color_override("font_color", Color::hex(0x5586a4ff));
|
||||
} else if (video_driver->get_text() == "GLES3") {
|
||||
video_driver->add_color_override("font_color", Color::hex(0xa5557dff));
|
||||
} else if (video_driver->get_text() == "Vulkan") {
|
||||
video_driver->add_color_override("font_color", theme_base->get_color("vulkan_color", "Editor"));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue