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Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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82 changed files with 97 additions and 27728 deletions
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@ -99,13 +99,6 @@ jobject GodotJavaWrapper::get_class_loader() {
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}
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}
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void GodotJavaWrapper::gfx_init(bool gl2) {
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// beats me what this once did, there was no code,
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// but we're getting false if our GLES3 driver is initialised
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// and true for our GLES2 driver
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// Maybe we're supposed to communicate this back or store it?
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}
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void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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if (_on_video_init)
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if (p_env == NULL)
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