Remove obsolete GLES3 backend

Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
This commit is contained in:
Rémi Verschelde 2020-02-13 10:08:52 +01:00
parent d661ca5357
commit 386968ea97
82 changed files with 97 additions and 27728 deletions

View file

@ -99,13 +99,6 @@ jobject GodotJavaWrapper::get_class_loader() {
}
}
void GodotJavaWrapper::gfx_init(bool gl2) {
// beats me what this once did, there was no code,
// but we're getting false if our GLES3 driver is initialised
// and true for our GLES2 driver
// Maybe we're supposed to communicate this back or store it?
}
void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
if (_on_video_init)
if (p_env == NULL)