Remove obsolete GLES3 backend

Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
This commit is contained in:
Rémi Verschelde 2020-02-13 10:08:52 +01:00
parent d661ca5357
commit 386968ea97
82 changed files with 97 additions and 27728 deletions

View file

@ -271,11 +271,9 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
if (driver == "GLES2") {
r_features->push_back("etc");
} else if (driver == "GLES3") {
} else if (driver == "Vulkan") {
// FIXME: Review if this is correct.
r_features->push_back("etc2");
if (ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2")) {
r_features->push_back("etc");
}
}
}
}