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ci: add basic test pipeline for shader builders
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parent
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commit
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26 changed files with 528 additions and 74 deletions
31
tests/python_build/test_gles3_builder.py
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31
tests/python_build/test_gles3_builder.py
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import json
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import pytest
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from gles3_builders import build_gles3_header, GLES3HeaderStruct
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@pytest.mark.parametrize(
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["shader_files", "builder", "header_struct"],
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[
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("gles3/vertex_fragment", build_gles3_header, GLES3HeaderStruct),
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],
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indirect=["shader_files"],
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)
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def test_gles3_builder(shader_files, builder, header_struct):
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header = header_struct()
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builder(shader_files["path_input"], "drivers/gles3/shader_gles3.h", "GLES3", header_data=header)
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with open(shader_files["path_expected_parts"], "r") as f:
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expected_parts = json.load(f)
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assert expected_parts == header.__dict__
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with open(shader_files["path_output"], "r") as f:
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actual_output = f.read()
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assert actual_output
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with open(shader_files["path_expected_full"], "r") as f:
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expected_output = f.read()
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assert actual_output == expected_output
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