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	Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
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					 18 changed files with 21 additions and 21 deletions
				
			
		|  | @ -95,7 +95,7 @@ void VRS::create_vrs_texture(const int p_base_width, const int p_base_height, co | |||
| 	// TODO find a way to skip this if VRS is not supported, but we don't have access to VulkanContext here, even though we're in vulkan.. hmmm
 | ||||
| 
 | ||||
| 	// TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we
 | ||||
| 	// obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistantly set when creating
 | ||||
| 	// obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating
 | ||||
| 	// our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size
 | ||||
| 	// of the VRS buffer to supply.
 | ||||
| 	Size2i texel_size = Size2i(16, 16); | ||||
|  |  | |||
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	 luz paz
						luz paz