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https://github.com/godotengine/godot.git
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Made use of semicolons more consitent, fixed formatting
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parent
43a9b8c76c
commit
38d3bfe971
143 changed files with 463 additions and 380 deletions
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@ -35,7 +35,7 @@
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class VisualScriptFunction : public VisualScriptNode {
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GDCLASS(VisualScriptFunction, VisualScriptNode)
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GDCLASS(VisualScriptFunction, VisualScriptNode);
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struct Argument {
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String name;
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@ -105,7 +105,7 @@ public:
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class VisualScriptOperator : public VisualScriptNode {
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GDCLASS(VisualScriptOperator, VisualScriptNode)
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GDCLASS(VisualScriptOperator, VisualScriptNode);
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Variant::Type typed;
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Variant::Operator op;
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@ -141,7 +141,7 @@ public:
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class VisualScriptSelect : public VisualScriptNode {
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GDCLASS(VisualScriptSelect, VisualScriptNode)
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GDCLASS(VisualScriptSelect, VisualScriptNode);
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Variant::Type typed;
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@ -174,7 +174,7 @@ public:
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class VisualScriptVariableGet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableGet, VisualScriptNode)
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GDCLASS(VisualScriptVariableGet, VisualScriptNode);
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StringName variable;
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@ -207,7 +207,7 @@ public:
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class VisualScriptVariableSet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableSet, VisualScriptNode)
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GDCLASS(VisualScriptVariableSet, VisualScriptNode);
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StringName variable;
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@ -240,7 +240,7 @@ public:
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class VisualScriptConstant : public VisualScriptNode {
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GDCLASS(VisualScriptConstant, VisualScriptNode)
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GDCLASS(VisualScriptConstant, VisualScriptNode);
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Variant::Type type;
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Variant value;
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@ -277,7 +277,7 @@ public:
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class VisualScriptPreload : public VisualScriptNode {
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GDCLASS(VisualScriptPreload, VisualScriptNode)
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GDCLASS(VisualScriptPreload, VisualScriptNode);
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Ref<Resource> preload;
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@ -309,7 +309,7 @@ public:
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class VisualScriptIndexGet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexGet, VisualScriptNode)
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GDCLASS(VisualScriptIndexGet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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@ -333,7 +333,7 @@ public:
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class VisualScriptIndexSet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexSet, VisualScriptNode)
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GDCLASS(VisualScriptIndexSet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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@ -357,7 +357,7 @@ public:
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class VisualScriptGlobalConstant : public VisualScriptNode {
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GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
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GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
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int index;
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@ -388,7 +388,7 @@ public:
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class VisualScriptClassConstant : public VisualScriptNode {
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GDCLASS(VisualScriptClassConstant, VisualScriptNode)
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GDCLASS(VisualScriptClassConstant, VisualScriptNode);
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StringName base_type;
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StringName name;
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@ -425,7 +425,7 @@ public:
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class VisualScriptBasicTypeConstant : public VisualScriptNode {
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GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
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GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
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Variant::Type type;
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StringName name;
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@ -463,7 +463,8 @@ public:
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class VisualScriptMathConstant : public VisualScriptNode {
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GDCLASS(VisualScriptMathConstant, VisualScriptNode)
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GDCLASS(VisualScriptMathConstant, VisualScriptNode);
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public:
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enum MathConstant {
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MATH_CONSTANT_ONE,
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@ -512,7 +513,7 @@ VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
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class VisualScriptEngineSingleton : public VisualScriptNode {
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GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
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GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
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String singleton;
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@ -545,7 +546,7 @@ public:
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class VisualScriptSceneNode : public VisualScriptNode {
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GDCLASS(VisualScriptSceneNode, VisualScriptNode)
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GDCLASS(VisualScriptSceneNode, VisualScriptNode);
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NodePath path;
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@ -580,7 +581,7 @@ public:
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class VisualScriptSceneTree : public VisualScriptNode {
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GDCLASS(VisualScriptSceneTree, VisualScriptNode)
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GDCLASS(VisualScriptSceneTree, VisualScriptNode);
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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@ -610,7 +611,7 @@ public:
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class VisualScriptResourcePath : public VisualScriptNode {
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GDCLASS(VisualScriptResourcePath, VisualScriptNode)
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GDCLASS(VisualScriptResourcePath, VisualScriptNode);
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String path;
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@ -642,7 +643,7 @@ public:
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class VisualScriptSelf : public VisualScriptNode {
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GDCLASS(VisualScriptSelf, VisualScriptNode)
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GDCLASS(VisualScriptSelf, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -671,7 +672,7 @@ public:
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class VisualScriptCustomNode : public VisualScriptNode {
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GDCLASS(VisualScriptCustomNode, VisualScriptNode)
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GDCLASS(VisualScriptCustomNode, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -719,7 +720,7 @@ VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
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class VisualScriptSubCall : public VisualScriptNode {
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GDCLASS(VisualScriptSubCall, VisualScriptNode)
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GDCLASS(VisualScriptSubCall, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -747,7 +748,7 @@ public:
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class VisualScriptComment : public VisualScriptNode {
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GDCLASS(VisualScriptComment, VisualScriptNode)
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GDCLASS(VisualScriptComment, VisualScriptNode);
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String title;
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String description;
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@ -788,7 +789,7 @@ public:
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class VisualScriptConstructor : public VisualScriptNode {
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GDCLASS(VisualScriptConstructor, VisualScriptNode)
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GDCLASS(VisualScriptConstructor, VisualScriptNode);
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Variant::Type type;
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MethodInfo constructor;
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@ -824,7 +825,7 @@ public:
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class VisualScriptLocalVar : public VisualScriptNode {
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GDCLASS(VisualScriptLocalVar, VisualScriptNode)
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GDCLASS(VisualScriptLocalVar, VisualScriptNode);
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StringName name;
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Variant::Type type;
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@ -860,7 +861,7 @@ public:
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class VisualScriptLocalVarSet : public VisualScriptNode {
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GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
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GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
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StringName name;
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Variant::Type type;
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@ -897,7 +898,8 @@ public:
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class VisualScriptInputAction : public VisualScriptNode {
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GDCLASS(VisualScriptInputAction, VisualScriptNode)
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GDCLASS(VisualScriptInputAction, VisualScriptNode);
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public:
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enum Mode {
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MODE_PRESSED,
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@ -944,7 +946,7 @@ VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
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class VisualScriptDeconstruct : public VisualScriptNode {
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GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
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GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
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struct Element {
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StringName name;
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