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Fixed typo: 'texure' to 'texture'
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6 changed files with 7 additions and 7 deletions
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@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
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norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
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// we need to lie the derivatives (normg) and assume that DP side is always the same
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// to get proper texure filtering
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// to get proper texture filtering
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vec2 normg=norm.xy;
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if (norm.z>0.0) {
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norm.y=0.5-norm.y+0.5;
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