Add object encoding param to serialization methods

Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
This commit is contained in:
Fabio Alessandrelli 2019-03-26 16:52:42 +01:00
parent 53ab3a1ba9
commit 393e62b98a
23 changed files with 220 additions and 104 deletions

View file

@ -1199,7 +1199,8 @@ Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer)
Variant v;
int len;
Error err = decode_variant(v, b, total_len, &len);
// An object cannot be constant, never decode objects
Error err = decode_variant(v, b, total_len, &len, false);
if (err)
return err;
b += len;
@ -1367,11 +1368,12 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code)
for (Map<int, Variant>::Element *E = rev_constant_map.front(); E; E = E->next()) {
int len;
Error err = encode_variant(E->get(), NULL, len);
// Objects cannot be constant, never encode objects
Error err = encode_variant(E->get(), NULL, len, false);
ERR_FAIL_COND_V(err != OK, Vector<uint8_t>());
int pos = buf.size();
buf.resize(pos + len);
encode_variant(E->get(), &buf.write[pos], len);
encode_variant(E->get(), &buf.write[pos], len, false);
}
for (Map<int, uint32_t>::Element *E = rev_line_map.front(); E; E = E->next()) {