Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2

[3.2] Optimized ScriptEditor initialization when many scripts are loaded
This commit is contained in:
Rémi Verschelde 2020-10-01 13:58:01 +02:00 committed by GitHub
commit 3961f50176
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9 changed files with 226 additions and 124 deletions

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@ -2413,7 +2413,8 @@ RES VisualScriptEditor::get_edited_resource() const {
}
void VisualScriptEditor::set_edited_resource(const RES &p_res) {
ERR_FAIL_COND(script.is_valid());
ERR_FAIL_COND(p_res.is_null());
script = p_res;
signal_editor->script = script;
signal_editor->undo_redo = undo_redo;
@ -2434,6 +2435,9 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) {
_update_members();
}
void VisualScriptEditor::enable_editor() {
}
Vector<String> VisualScriptEditor::get_functions() {
return Vector<String>();