Re-enable building WebXR in GitHub Actions

This commit is contained in:
David Snopek 2021-07-17 14:55:19 -05:00
parent 6263f58d69
commit 3963a11b2f
3 changed files with 19 additions and 1 deletions

View file

@ -35,6 +35,7 @@
#include "core/os/os.h"
#include "emscripten.h"
#include "godot_webxr.h"
#include "servers/rendering/renderer_compositor.h"
#include <stdlib.h>
void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
@ -376,6 +377,22 @@ void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_targ
return;
}
godot_webxr_commit_for_eye(p_eye);
}
Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
if (!initialized) {
return blit_to_screen;
}
// @todo Refactor this to be based on "views" rather than "eyes".
godot_webxr_commit_for_eye(XRInterface::EYE_LEFT);
if (godot_webxr_get_view_count() > 1) {
godot_webxr_commit_for_eye(XRInterface::EYE_RIGHT);
}
return blit_to_screen;
};
void WebXRInterfaceJS::process() {