mirror of
https://github.com/godotengine/godot.git
synced 2025-10-26 03:04:31 +00:00
Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070
This commit is contained in:
parent
616b91b498
commit
3a93499f89
11 changed files with 33 additions and 4 deletions
|
|
@ -981,6 +981,10 @@ bool VisualScript::is_tool() const {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool VisualScript::is_valid() const {
|
||||
return true; //always valid
|
||||
}
|
||||
|
||||
ScriptLanguage *VisualScript::get_language() const {
|
||||
|
||||
return VisualScriptLanguage::singleton;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue