Remove redundant Variant-types initializations

This commit is contained in:
Markus Sauermann 2022-11-14 18:21:06 +01:00
parent 963ffd8b94
commit 3b14f0334c
52 changed files with 118 additions and 118 deletions

View file

@ -3645,7 +3645,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
switch (p_type) {
case ShaderLanguage::TYPE_BOOL:
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].boolean);
}
@ -3658,7 +3658,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
array_size *= 2;
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].boolean);
}
@ -3671,7 +3671,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
array_size *= 3;
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].boolean);
}
@ -3684,7 +3684,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
array_size *= 4;
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].boolean);
}
@ -3695,7 +3695,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_INT:
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].sint);
}
@ -3708,7 +3708,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 2;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].sint);
}
@ -3721,7 +3721,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 3;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].sint);
}
@ -3734,7 +3734,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].sint);
}
@ -3745,7 +3745,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_UINT:
if (array_size > 0) {
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].uint);
}
@ -3758,7 +3758,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 2;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].uint);
}
@ -3771,7 +3771,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 3;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].uint);
}
@ -3784,7 +3784,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
PackedInt32Array array = PackedInt32Array();
PackedInt32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].uint);
}
@ -3795,7 +3795,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_FLOAT:
if (array_size > 0) {
PackedFloat32Array array = PackedFloat32Array();
PackedFloat32Array array;
for (int i = 0; i < array_size; i++) {
array.push_back(p_value[i].real);
}
@ -3808,7 +3808,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 2;
PackedVector2Array array = PackedVector2Array();
PackedVector2Array array;
for (int i = 0; i < array_size; i += 2) {
array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
}
@ -3822,13 +3822,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
array_size *= 3;
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
PackedColorArray array;
for (int i = 0; i < array_size; i += 3) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
}
value = Variant(array);
} else {
PackedVector3Array array = PackedVector3Array();
PackedVector3Array array;
for (int i = 0; i < array_size; i += 3) {
array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
}
@ -3847,13 +3847,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
array_size *= 4;
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
PackedColorArray array;
for (int i = 0; i < array_size; i += 4) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
}
value = Variant(array);
} else {
PackedFloat32Array array = PackedFloat32Array();
PackedFloat32Array array;
for (int i = 0; i < array_size; i += 4) {
array.push_back(p_value[i].real);
array.push_back(p_value[i + 1].real);
@ -3874,7 +3874,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
PackedFloat32Array array = PackedFloat32Array();
PackedFloat32Array array;
for (int i = 0; i < array_size; i += 4) {
array.push_back(p_value[i].real);
array.push_back(p_value[i + 1].real);
@ -3890,7 +3890,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 9;
PackedFloat32Array array = PackedFloat32Array();
PackedFloat32Array array;
for (int i = 0; i < array_size; i += 9) {
for (int j = 0; j < 9; j++) {
array.push_back(p_value[i + j].real);
@ -3916,7 +3916,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 16;
PackedFloat32Array array = PackedFloat32Array();
PackedFloat32Array array;
for (int i = 0; i < array_size; i += 16) {
for (int j = 0; j < 16; j++) {
array.push_back(p_value[i + j].real);