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	Renamed NavigationMeshInstance to NavigationRegion
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					 17 changed files with 115 additions and 58 deletions
				
			
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			@ -34,7 +34,7 @@
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/navigation_region.h"
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#include "scene/3d/physics_body.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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			@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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		Transform navmesh_transform;
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		for (int j = 0; j < mi->get_child_count(); j++) {
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			Node *child2 = mi->get_child(j);
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			if (!Object::cast_to<NavigationMeshInstance>(child2))
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			if (!Object::cast_to<NavigationRegion>(child2))
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				continue;
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			NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
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			NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
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			navmesh = sb->get_navigation_mesh();
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			navmesh_transform = sb->get_transform();
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			if (!navmesh.is_null())
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