Renamed NavigationMeshInstance to NavigationRegion

This commit is contained in:
Andrea Catania 2020-02-20 17:56:30 +01:00
parent ed0f1940cb
commit 3b64ecbc4b
17 changed files with 115 additions and 58 deletions

View file

@ -34,7 +34,7 @@
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationMeshInstance>(child2))
if (!Object::cast_to<NavigationRegion>(child2))
continue;
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
if (!navmesh.is_null())