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Ensure MovieWriter output is in gamma space when using HDR 2D
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10 changed files with 61 additions and 1 deletions
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@ -1270,6 +1270,13 @@ void RendererViewport::viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d
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RSG::texture_storage->render_target_set_use_hdr(viewport->render_target, p_use_hdr_2d);
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}
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bool RendererViewport::viewport_is_using_hdr_2d(RID p_viewport) const {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_NULL_V(viewport, false);
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return viewport->use_hdr_2d;
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}
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void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_NULL(viewport);
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