mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 01:21:26 +00:00
GDScript: Fix calling static func from non-static is allowed
This commit is contained in:
parent
a8453cb333
commit
3bf72be625
3 changed files with 14 additions and 0 deletions
|
|
@ -1692,6 +1692,9 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
|
|||
GDScriptParser::FunctionNode *previous_function = parser->current_function;
|
||||
parser->current_function = p_function;
|
||||
|
||||
bool previous_static_context = static_context;
|
||||
static_context = p_function->is_static;
|
||||
|
||||
resolve_suite(p_function->body);
|
||||
|
||||
if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
|
||||
|
|
@ -1707,6 +1710,7 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
|
|||
parser->ignored_warnings = previously_ignored_warnings;
|
||||
#endif
|
||||
parser->current_function = previous_function;
|
||||
static_context = previous_static_context;
|
||||
}
|
||||
|
||||
void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue