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Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
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parent
7ac0973e9a
commit
3c0059650d
55 changed files with 351 additions and 174 deletions
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@ -160,6 +160,7 @@ static const _bit _type_list[] = {
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{ Variant::COLOR, "Color" },
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{ Variant::_RID, "RID" },
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{ Variant::OBJECT, "Object" },
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{ Variant::STRING_NAME, "StringName" },
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{ Variant::NODE_PATH, "NodePath" },
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{ Variant::DICTIONARY, "Dictionary" },
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{ Variant::CALLABLE, "Callable" },
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@ -477,7 +478,7 @@ void GDScriptTokenizerText::_advance() {
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}
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while (true) {
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bool is_node_path = false;
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bool is_string_name = false;
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StringMode string_mode = STRING_DOUBLE_QUOTE;
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switch (GETCHAR(0)) {
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@ -751,7 +752,7 @@ void GDScriptTokenizerText::_advance() {
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return;
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}
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INCPOS(1);
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is_node_path = true;
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is_string_name = true;
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FALLTHROUGH;
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case '\'':
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case '"': {
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@ -862,8 +863,8 @@ void GDScriptTokenizerText::_advance() {
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}
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INCPOS(i);
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if (is_node_path) {
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_make_constant(NodePath(str));
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if (is_string_name) {
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_make_constant(StringName(str));
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} else {
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_make_constant(str);
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}
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