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Use "enum class" for input enums
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parent
4f85cad013
commit
3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions
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@ -3051,7 +3051,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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VisualShader::Type type = get_current_shader_type();
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
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selected_constants.clear();
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selected_uniforms.clear();
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selected_comment = -1;
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@ -3211,7 +3211,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
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void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> ie = p_ie;
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if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) {
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if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
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members->gui_input(ie);
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node_filter->accept_event();
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}
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