Use "enum class" for input enums

This commit is contained in:
Aaron Franke 2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
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GPG key ID: 40A1750B977E56BF
154 changed files with 3482 additions and 3392 deletions

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@ -1355,7 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;