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Use "enum class" for input enums
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154 changed files with 3482 additions and 3392 deletions
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@ -1355,7 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
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// Enable it as a plugin
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EditorNode::add_editor_plugin(godotsharp_editor);
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ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
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ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
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godotsharp_editor->enable_plugin();
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get_singleton()->godotsharp_editor = godotsharp_editor;
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