Use "enum class" for input enums

This commit is contained in:
Aaron Franke 2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
154 changed files with 3482 additions and 3392 deletions

View file

@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}