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Use "enum class" for input enums
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4f85cad013
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154 changed files with 3482 additions and 3392 deletions
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@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
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if (EngineDebugger::is_active()) {
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//quit from game window using F8
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Ref<InputEventKey> k = p_ev;
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
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EngineDebugger::get_singleton()->send_message("request_quit", Array());
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}
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}
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