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Use ProjectSettings functions instead of hard-coded folder name in tests
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6 changed files with 18 additions and 13 deletions
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@ -83,6 +83,7 @@ String EditorPaths::get_debug_keystore_path() const {
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#endif
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}
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// This returns paths like "res://.godot/editor".
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String EditorPaths::get_project_settings_dir() const {
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return get_project_data_dir().path_join("editor");
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}
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