Box selection for MeshInstances and subscene nodes.

This commit is contained in:
SaracenOne 2017-09-12 14:06:13 +01:00
parent e3617cb187
commit 3cecd0c6dc
3 changed files with 42 additions and 10 deletions

View file

@ -465,7 +465,6 @@ void SpatialEditorViewport::_select_region() {
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_position();
Set<Ref<SpatialEditorGizmo> > found_gizmos;
for (int i = 0; i < 4; i++) {
@ -485,6 +484,9 @@ void SpatialEditorViewport::_select_region() {
frustum.push_back(far);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
Vector<Spatial *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
for (int i = 0; i < instances.size(); i++) {
@ -497,11 +499,14 @@ void SpatialEditorViewport::_select_region() {
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
Spatial *root_sp = sp;
while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
}
if (seg->intersect_frustum(camera, frustum))
_select(sp, true, false);
if (selected.find(root_sp) == -1)
if (seg->intersect_frustum(camera, frustum))
_select(root_sp, true, false);
}
}