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Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
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32 changed files with 621 additions and 332 deletions
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@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
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uint64_t island_step = 0;
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void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
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void _update_transform_dependent();
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friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose
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