Separate space override modes for gravity/damping in Area

Also make inspector clearer for gravity point properties.
This commit is contained in:
PouleyKetchoupp 2021-11-04 18:12:00 -07:00
parent eb98fd9442
commit 3d1c123d45
32 changed files with 621 additions and 332 deletions

View file

@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
uint64_t island_step = 0;
void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose