Move server files into their subfolders

This commit is contained in:
Aaron Franke 2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
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GPG key ID: 40A1750B977E56BF
393 changed files with 600 additions and 579 deletions

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@ -33,7 +33,7 @@
#include "godot_collision_object_3d.h"
#include "core/templates/self_list.h"
#include "servers/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d.h"
class GodotSpace3D;
class GodotBody3D;

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@ -30,7 +30,7 @@
#pragma once
#include "servers/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d.h"
class GodotBody3D;

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@ -34,7 +34,7 @@
#include "godot_shape_3d.h"
#include "core/templates/self_list.h"
#include "servers/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d.h"
#ifdef DEBUG_ENABLED
#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18

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@ -36,7 +36,7 @@
#include "godot_step_3d.h"
#include "core/templates/rid_owner.h"
#include "servers/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d.h"
class GodotPhysicsServer3D : public PhysicsServer3D {
GDCLASS(GodotPhysicsServer3D, PhysicsServer3D);

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@ -32,7 +32,7 @@
#include "core/math/geometry_3d.h"
#include "core/templates/local_vector.h"
#include "servers/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d.h"
class GodotShape3D;

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@ -33,7 +33,7 @@
#include "godot_space_3d.h"
#include "core/math/geometry_3d.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
// Based on Bullet soft body.

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@ -31,8 +31,8 @@
#include "register_types.h"
#include "godot_physics_server_3d.h"
#include "servers/physics_server_3d.h"
#include "servers/physics_server_3d_wrap_mt.h"
#include "servers/physics_3d/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d_wrap_mt.h"
static PhysicsServer3D *_createGodotPhysics3DCallback() {
#ifdef THREADS_ENABLED