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Move server files into their subfolders
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393 changed files with 600 additions and 579 deletions
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@ -33,7 +33,7 @@
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#include "godot_collision_object_3d.h"
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#include "core/templates/self_list.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class GodotSpace3D;
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class GodotBody3D;
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@ -30,7 +30,7 @@
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#pragma once
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class GodotBody3D;
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@ -34,7 +34,7 @@
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#include "godot_shape_3d.h"
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#include "core/templates/self_list.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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#ifdef DEBUG_ENABLED
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#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
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@ -36,7 +36,7 @@
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#include "godot_step_3d.h"
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#include "core/templates/rid_owner.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class GodotPhysicsServer3D : public PhysicsServer3D {
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GDCLASS(GodotPhysicsServer3D, PhysicsServer3D);
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@ -32,7 +32,7 @@
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#include "core/math/geometry_3d.h"
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#include "core/templates/local_vector.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class GodotShape3D;
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@ -33,7 +33,7 @@
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#include "godot_space_3d.h"
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#include "core/math/geometry_3d.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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// Based on Bullet soft body.
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@ -31,8 +31,8 @@
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#include "register_types.h"
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#include "godot_physics_server_3d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_server_3d_wrap_mt.h"
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#include "servers/physics_3d/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d_wrap_mt.h"
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static PhysicsServer3D *_createGodotPhysics3DCallback() {
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#ifdef THREADS_ENABLED
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