Move server files into their subfolders

This commit is contained in:
Aaron Franke 2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
393 changed files with 600 additions and 579 deletions

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@ -36,8 +36,8 @@
#include "scene/audio/audio_stream_player_internal.h"
#include "scene/main/viewport.h"
#include "scene/resources/world_2d.h"
#include "servers/audio/audio_server.h"
#include "servers/audio/audio_stream.h"
#include "servers/audio_server.h"
#ifndef PHYSICS_2D_DISABLED
#include "scene/2d/physics/area_2d.h"

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@ -31,7 +31,7 @@
#pragma once
#include "scene/2d/node_2d.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
struct AudioFrame;
class AudioStream;

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@ -33,7 +33,7 @@
#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"

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@ -33,7 +33,7 @@
#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"

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@ -33,7 +33,7 @@
#include "core/math/geometry_2d.h"
#include "scene/2d/navigation/navigation_link_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);

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@ -31,9 +31,9 @@
#pragma once
#include "scene/main/node.h"
#include "servers/navigation/navigation_globals.h"
#include "servers/navigation/navigation_path_query_parameters_2d.h"
#include "servers/navigation/navigation_path_query_result_2d.h"
#include "servers/navigation_2d/navigation_constants_2d.h"
#include "servers/navigation_2d/navigation_path_query_parameters_2d.h"
#include "servers/navigation_2d/navigation_path_query_result_2d.h"
class Node2D;

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@ -32,7 +32,7 @@
#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
void NavigationLink2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationLink2D::get_rid);

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@ -34,7 +34,7 @@
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
Callable NavigationObstacle2D::_navmesh_source_geometry_parsing_callback;
RID NavigationObstacle2D::_navmesh_source_geometry_parser;
@ -71,7 +71,7 @@ void NavigationObstacle2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,500,0.01,suffix:px"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices"), "set_vertices", "get_vertices");
ADD_GROUP("NavigationMesh", "");
ADD_GROUP("NavigationPolygon", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "affect_navigation_mesh"), "set_affect_navigation_mesh", "get_affect_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "carve_navigation_mesh"), "set_carve_navigation_mesh", "get_carve_navigation_mesh");
ADD_GROUP("Avoidance", "");

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@ -32,7 +32,7 @@
#include "core/math/random_pcg.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
RID NavigationRegion2D::get_rid() const {
return region;

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@ -30,7 +30,7 @@
#include "area_2d.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
gravity_space_override = p_mode;

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@ -31,7 +31,7 @@
#include "character_body_2d.h"
#ifndef DISABLE_DEPRECATED
#include "servers/extensions/physics_server_2d_extension.h"
#include "servers/physics_2d/physics_server_2d_extension.h"
#endif
// So, if you pass 45 as limit, avoid numerical precision errors when angle is 45.

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@ -33,7 +33,7 @@
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
#include "scene/resources/2d/shape_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);

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@ -31,7 +31,7 @@
#pragma once
#include "core/object/ref_counted.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class CharacterBody2D;
class PhysicsBody2D;

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@ -33,7 +33,7 @@
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/2d/physics/kinematic_collision_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);

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@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;

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@ -32,7 +32,7 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class CollisionObject2D;

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@ -38,7 +38,7 @@
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#endif // NAVIGATION_2D_DISABLED
Callable StaticBody2D::_navmesh_source_geometry_parsing_callback;

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@ -31,14 +31,13 @@
#include "polygon_2d.h"
#include "core/math/geometry_2d.h"
#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "servers/navigation_server_2d.h"
#endif // NAVIGATION_2D_DISABLED
#include "skeleton_2d.h"
#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "servers/navigation_2d/navigation_server_2d.h"
Callable Polygon2D::_navmesh_source_geometry_parsing_callback;
RID Polygon2D::_navmesh_source_geometry_parser;
#endif // NAVIGATION_2D_DISABLED

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@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#endif // NAVIGATION_2D_DISABLED
#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \

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@ -40,11 +40,11 @@
#include "scene/resources/world_2d.h"
#ifndef PHYSICS_2D_DISABLED
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
#endif // PHYSICS_3D_DISABLED
#ifndef NAVIGATION_2D_DISABLED
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
Callable TileMapLayer::_navmesh_source_geometry_parsing_callback;
RID TileMapLayer::_navmesh_source_geometry_parser;
#endif // NAVIGATION_2D_DISABLED