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Move server files into their subfolders
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393 changed files with 600 additions and 579 deletions
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@ -31,7 +31,7 @@
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#pragma once
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#include "scene/3d/node_3d.h"
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#include "servers/audio_server.h"
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#include "servers/audio/audio_server.h"
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#ifndef PHYSICS_3D_DISABLED
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class Area3D;
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@ -33,7 +33,7 @@
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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#include "servers/text/text_server.h"
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class Label3D : public GeometryInstance3D {
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GDCLASS(Label3D, GeometryInstance3D);
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@ -42,7 +42,7 @@
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#ifndef NAVIGATION_3D_DISABLED
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable MeshInstance3D::_navmesh_source_geometry_parsing_callback;
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RID MeshInstance3D::_navmesh_source_geometry_parser;
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#ifndef NAVIGATION_3D_DISABLED
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable MultiMeshInstance3D::_navmesh_source_geometry_parsing_callback;
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RID MultiMeshInstance3D::_navmesh_source_geometry_parser;
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@ -31,7 +31,7 @@
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#include "navigation_agent_3d.h"
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#include "scene/3d/navigation/navigation_link_3d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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void NavigationAgent3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
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@ -31,9 +31,9 @@
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#pragma once
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#include "scene/main/node.h"
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#include "servers/navigation/navigation_globals.h"
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#include "servers/navigation/navigation_path_query_parameters_3d.h"
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#include "servers/navigation/navigation_path_query_result_3d.h"
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#include "servers/navigation_3d/navigation_constants_3d.h"
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#include "servers/navigation_3d/navigation_path_query_parameters_3d.h"
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#include "servers/navigation_3d/navigation_path_query_result_3d.h"
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class Node3D;
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@ -30,7 +30,7 @@
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#include "navigation_link_3d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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#ifdef DEBUG_ENABLED
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void NavigationLink3D::_update_debug_mesh() {
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#include "core/math/geometry_2d.h"
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable NavigationObstacle3D::_navmesh_source_geometry_parsing_callback;
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RID NavigationObstacle3D::_navmesh_source_geometry_parser;
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@ -32,7 +32,7 @@
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#include "core/math/random_pcg.h"
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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RID NavigationRegion3D::get_rid() const {
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return region;
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@ -30,7 +30,7 @@
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#include "area_3d.h"
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#include "servers/audio_server.h"
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#include "servers/audio/audio_server.h"
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void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
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gravity_space_override = p_mode;
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@ -31,7 +31,7 @@
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#include "character_body_3d.h"
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#ifndef DISABLE_DEPRECATED
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#include "servers/extensions/physics_server_3d_extension.h"
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#include "servers/physics_3d/physics_server_3d_extension.h"
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#endif
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//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
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@ -31,7 +31,7 @@
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#pragma once
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#include "core/object/ref_counted.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class KinematicCollision3D : public RefCounted {
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GDCLASS(KinematicCollision3D, RefCounted);
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@ -33,7 +33,7 @@
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#include "scene/3d/physics/collision_object_3d.h"
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#include "scene/3d/physics/kinematic_collision_3d.h"
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#include "scene/resources/physics_material.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class PhysicsBody3D : public CollisionObject3D {
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GDCLASS(PhysicsBody3D, CollisionObject3D);
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#pragma once
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#include "scene/3d/mesh_instance_3d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/physics_3d/physics_server_3d.h"
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class PhysicsBody3D;
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@ -44,7 +44,7 @@
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#include "scene/resources/3d/sphere_shape_3d.h"
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#include "scene/resources/3d/world_boundary_shape_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable StaticBody3D::_navmesh_source_geometry_parsing_callback;
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RID StaticBody3D::_navmesh_source_geometry_parser;
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#include "xr_body_modifier_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "servers/xr_server.h"
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#include "servers/xr/xr_server.h"
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void XRBodyModifier3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_body_tracker", "tracker_name"), &XRBodyModifier3D::set_body_tracker);
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@ -31,7 +31,7 @@
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#include "xr_face_modifier_3d.h"
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#include "servers/xr/xr_face_tracker.h"
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#include "servers/xr_server.h"
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#include "servers/xr/xr_server.h"
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// This method takes the name of a mesh blend shape and returns the
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// corresponding XRFaceTracker blend shape. If no match is
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#include "xr_hand_modifier_3d.h"
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#include "core/config/project_settings.h"
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#include "servers/xr_server.h"
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#include "servers/xr/xr_server.h"
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void XRHandModifier3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_hand_tracker", "tracker_name"), &XRHandModifier3D::set_hand_tracker);
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