Move server files into their subfolders

This commit is contained in:
Aaron Franke 2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
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GPG key ID: 40A1750B977E56BF
393 changed files with 600 additions and 579 deletions

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@ -30,7 +30,7 @@
#include "audio_effect_capture.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
bool AudioEffectCapture::can_get_buffer(int p_frames) const {
return buffer.data_left() >= p_frames;

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@ -30,7 +30,7 @@
#include "audio_effect_chorus.h"
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int todo = p_frame_count;

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@ -29,7 +29,7 @@
/**************************************************************************/
#include "audio_effect_compressor.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float threshold = Math::db_to_linear(base->threshold);

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@ -31,7 +31,7 @@
#include "audio_effect_delay.h"
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int todo = p_frame_count;

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@ -30,7 +30,7 @@
#include "audio_effect_distortion.h"
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
const float *src = (const float *)p_src_frames;

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@ -30,7 +30,7 @@
#include "audio_effect_eq.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int band_count = bands[0].size();

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@ -29,7 +29,7 @@
/**************************************************************************/
#include "audio_effect_filter.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
template <int S>
void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {

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@ -30,7 +30,7 @@
#include "audio_effect_hard_limiter.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectHardLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float sample_rate = AudioServer::get_singleton()->get_mix_rate();

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@ -29,7 +29,7 @@
/**************************************************************************/
#include "audio_effect_phaser.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();

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@ -31,7 +31,7 @@
#include "audio_effect_pitch_shift.h"
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
/* Thirdparty code, so disable clang-format with Godot style */
/* clang-format off */

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@ -33,7 +33,7 @@
#include "core/os/thread.h"
#include "scene/resources/audio_stream_wav.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
class AudioEffectRecord;

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@ -29,7 +29,9 @@
/**************************************************************************/
#include "audio_effect_reverb.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
for (int i = 0; i < 2; i++) {
Reverb &r = reverb[i];

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@ -29,7 +29,7 @@
/**************************************************************************/
#include "audio_effect_spectrum_analyzer.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
static void smbFft(float *fftBuffer, long fftFrameSize, long sign)
/*

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@ -30,7 +30,7 @@
#include "audio_effect_stereo_enhance.h"
#include "servers/audio_server.h"
#include "servers/audio/audio_server.h"
void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float intensity = base->pan_pullout;