Move server files into their subfolders

This commit is contained in:
Aaron Franke 2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
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GPG key ID: 40A1750B977E56BF
393 changed files with 600 additions and 579 deletions

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@ -30,7 +30,7 @@
#pragma once
#include "servers/display_server_headless.h"
#include "servers/display/display_server_headless.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"

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@ -40,7 +40,7 @@
#include "scene/2d/physics/area_2d.h"
#include "scene/2d/physics/collision_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "servers/physics_server_2d_dummy.h"
#include "servers/physics_2d/physics_server_2d_dummy.h"
#endif // PHYSICS_2D_DISABLED
#include "tests/test_macros.h"

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@ -30,7 +30,7 @@
#pragma once
#include "servers/navigation/nav_heap.h"
#include "servers/nav_heap.h"
#include "tests/test_macros.h"

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@ -31,7 +31,7 @@
#pragma once
#include "modules/navigation_2d/nav_utils_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#include "scene/2d/polygon_2d.h"

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@ -32,7 +32,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "servers/navigation_server_3d.h"
#include "servers/navigation_3d/navigation_server_3d.h"
namespace TestNavigationServer3D {

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@ -33,7 +33,7 @@
#ifdef TOOLS_ENABLED
#include "editor/themes/builtin_fonts.gen.h"
#include "servers/text_server.h"
#include "servers/text/text_server.h"
#include "tests/test_macros.h"
namespace TestTextServer {

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@ -209,19 +209,19 @@
#include "scene/theme/theme_db.h"
#ifndef NAVIGATION_2D_DISABLED
#include "servers/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d.h"
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
#include "servers/navigation_server_3d.h"
#include "servers/navigation_3d/navigation_server_3d.h"
#endif // NAVIGATION_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
#include "servers/physics_server_2d.h"
#include "servers/physics_server_2d_dummy.h"
#include "servers/physics_2d/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d_dummy.h"
#endif // PHYSICS_2D_DISABLED
#ifndef PHYSICS_3D_DISABLED
#include "servers/physics_server_3d.h"
#include "servers/physics_server_3d_dummy.h"
#include "servers/physics_3d/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d_dummy.h"
#endif // PHYSICS_3D_DISABLED
#include "servers/rendering/rendering_server_default.h"