2D Animation Improvements

-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
This commit is contained in:
Juan Linietsky 2014-07-06 11:49:27 -03:00
parent cd80d442a2
commit 3d68949a1c
22 changed files with 1725 additions and 388 deletions

View file

@ -1573,13 +1573,18 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env
int count = env->GetArrayLength(params);
Variant args[VARIANT_ARG_MAX];
print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count));
for (int i=0; i<MIN(count,VARIANT_ARG_MAX); i++) {
jobject obj = env->GetObjectArrayElement(params, i);
args[i] = _jobject_to_variant(env, obj);
print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type()));
};
obj->call_deferred(str_method, args[0],args[1],args[2],args[3],args[4]);
// something
};