Add option to use handles to RID

Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
This commit is contained in:
lawnjelly 2021-11-09 12:00:07 +00:00
parent 4c8cc2ab7c
commit 3d981b8265
82 changed files with 874 additions and 245 deletions

View file

@ -1273,7 +1273,7 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
bool is_present = onion.differences_only && i == captures - 1;
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
onion.captures.write[i] = VS::get_singleton()->viewport_create();
onion.captures.write[i] = RID_PRIME(VS::get_singleton()->viewport_create());
VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
@ -1737,8 +1737,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion.last_frame = 0;
onion.can_overlay = false;
onion.capture_size = Size2();
onion.capture.canvas = VS::get_singleton()->canvas_create();
onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
onion.capture.canvas = RID_PRIME(VS::get_singleton()->canvas_create());
onion.capture.canvas_item = RID_PRIME(VS::get_singleton()->canvas_item_create());
VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));