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Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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17 changed files with 99 additions and 98 deletions
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@ -85,7 +85,7 @@ private:
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int last_order;
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Ref<Resource> clipboard;
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Map<String, Ref<ShortCut>> shortcuts;
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Map<String, Ref<Shortcut>> shortcuts;
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String resource_path;
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String settings_dir;
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@ -182,9 +182,9 @@ public:
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Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
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String get_editor_layouts_config() const;
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void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut);
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void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut);
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bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
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Ref<ShortCut> get_shortcut(const String &p_name) const;
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Ref<Shortcut> get_shortcut(const String &p_name) const;
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void get_shortcut_list(List<String> *r_shortcuts);
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void notify_changes();
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@ -203,7 +203,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
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Variant _EDITOR_GET(const String &p_setting);
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#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
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Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
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Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path);
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Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
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Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
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#endif // EDITOR_SETTINGS_H
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