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	Fix error spam from loading script class icons
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					 2 changed files with 10 additions and 7 deletions
				
			
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					@ -158,11 +158,14 @@ Ref<Texture> CreateDialog::_get_editor_icon(const String &p_type) const {
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	}
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						}
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	if (ScriptServer::is_global_class(p_type)) {
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						if (ScriptServer::is_global_class(p_type)) {
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		RES icon = ResourceLoader::load(EditorNode::get_editor_data().script_class_get_icon_path(p_type));
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							String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_type);
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		if (icon.is_valid())
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							RES icon;
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			return icon;
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							if (FileAccess::exists(icon_path)) {
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								icon = ResourceLoader::load(icon_path);
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							}
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							if (!icon.is_valid()) {
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			icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons");
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								icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons");
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		if (icon.is_valid())
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							}
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		return icon;
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							return icon;
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	}
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						}
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					@ -1877,7 +1877,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
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			}
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								}
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		}
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							}
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		if (r_icon_path) {
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							if (r_icon_path) {
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			if (c->icon_path.is_abs_path())
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								if (c->icon_path.empty() || c->icon_path.is_abs_path())
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				*r_icon_path = c->icon_path;
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									*r_icon_path = c->icon_path;
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			else if (c->icon_path.is_rel_path())
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								else if (c->icon_path.is_rel_path())
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				*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
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									*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
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