Add get_contact_impulse method to PhysicsDirectBodyState2D

This makes it consistent with 3D.
This commit is contained in:
Ricardo Buring 2023-01-10 23:28:02 +01:00
parent 91713ced81
commit 3efa105548
11 changed files with 48 additions and 20 deletions

View file

@ -92,8 +92,8 @@ public:
virtual Vector2 get_contact_collider_position(int p_contact_idx) const override;
virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
virtual int get_contact_collider_shape(int p_contact_idx) const override;
virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
virtual Vector2 get_contact_impulse(int p_contact_idx) const override;
virtual PhysicsDirectSpaceState2D *get_space_state() override;