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Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
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11 changed files with 48 additions and 20 deletions
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@ -92,8 +92,8 @@ public:
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virtual Vector2 get_contact_collider_position(int p_contact_idx) const override;
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virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
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virtual int get_contact_collider_shape(int p_contact_idx) const override;
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virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
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virtual Vector2 get_contact_impulse(int p_contact_idx) const override;
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virtual PhysicsDirectSpaceState2D *get_space_state() override;
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