-Fixed matrix and vec+scalar multiplication issues, fixes #1143

This commit is contained in:
Juan Linietsky 2015-01-07 20:29:05 -03:00
parent 1659f82e7e
commit 3f1dd9c57f
2 changed files with 36 additions and 15 deletions

View file

@ -745,14 +745,9 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // mat4 x mat4
case ShaderGraph::NODE_XFORM_VEC_MULT:
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
if (graph->node_get_type(type,p_id)==ShaderGraph::NODE_XFORM_VEC_INV_MULT)
gn->set_title("XFVecMult");
else
gn->set_title("XFVecInvMult");
case ShaderGraph::NODE_XFORM_VEC_MULT: {
gn->set_title("XFVecMult");
Button *button = memnew( Button("RotOnly"));
button->set_toggle_mode(true);
@ -774,6 +769,32 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
} break;
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
gn->set_title("XFVecInvMult");
Button *button = memnew( Button("RotOnly"));
button->set_toggle_mode(true);
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
gn->add_child(button);
gn->add_child( memnew(Label("vec")));
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("xf")));
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {