Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky 2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View file

@ -1647,7 +1647,7 @@ struct _ScriptEditorItemData {
String name;
String sort_key;
Ref<Texture> icon;
Ref<Texture2D> icon;
int index;
String tooltip;
bool used;
@ -1832,7 +1832,7 @@ void ScriptEditor::_update_script_names() {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
Ref<Texture> icon = se->get_icon();
Ref<Texture2D> icon = se->get_icon();
String path = se->get_edited_resource()->get_path();
bool built_in = !path.is_resource_file();
String name;
@ -1893,7 +1893,7 @@ void ScriptEditor::_update_script_names() {
if (eh) {
String name = eh->get_class();
Ref<Texture> icon = get_icon("Help", "EditorIcons");
Ref<Texture2D> icon = get_icon("Help", "EditorIcons");
String tooltip = vformat(TTR("%s Class Reference"), name);
_ScriptEditorItemData sd;
@ -2416,7 +2416,7 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
HBoxContainer *drag_preview = memnew(HBoxContainer);
String preview_name = "";
Ref<Texture> preview_icon;
Ref<Texture2D> preview_icon;
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(cur_node);
if (se) {