mirror of
https://github.com/godotengine/godot.git
synced 2025-10-26 11:14:17 +00:00
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
parent
9ffe57a10e
commit
3f335ce3d4
287 changed files with 2829 additions and 2540 deletions
|
|
@ -98,7 +98,7 @@ void VisualScriptPropertySelector::_update_search() {
|
|||
List<MethodInfo> methods;
|
||||
List<PropertyInfo> props;
|
||||
TreeItem *category = NULL;
|
||||
Ref<Texture> type_icons[Variant::VARIANT_MAX] = {
|
||||
Ref<Texture2D> type_icons[Variant::VARIANT_MAX] = {
|
||||
Control::get_icon("Variant", "EditorIcons"),
|
||||
Control::get_icon("bool", "EditorIcons"),
|
||||
Control::get_icon("int", "EditorIcons"),
|
||||
|
|
@ -133,7 +133,7 @@ void VisualScriptPropertySelector::_update_search() {
|
|||
if (category) {
|
||||
category->set_text(0, b.replace_first("*", ""));
|
||||
category->set_selectable(0, false);
|
||||
Ref<Texture> icon;
|
||||
Ref<Texture2D> icon;
|
||||
String rep = b.replace("*", "");
|
||||
icon = EditorNode::get_singleton()->get_class_icon(rep);
|
||||
category->set_icon(0, icon);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue