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Add error checks for DirAccess creation.
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10 changed files with 26 additions and 0 deletions
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@ -2224,6 +2224,8 @@ Error Main::setup2() {
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// Editor setting class is not available, load config directly.
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if (!init_use_custom_screen && (editor || project_manager) && EditorPaths::get_singleton()->are_paths_valid()) {
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Ref<DirAccess> dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
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ERR_FAIL_COND_V(dir.is_null(), FAILED);
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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String config_file_path = EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
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if (dir->file_exists(config_file_name)) {
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@ -3295,6 +3297,8 @@ bool Main::start() {
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if (sep == -1) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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ERR_FAIL_COND_V(da.is_null(), false);
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local_game_path = da->get_current_dir().path_join(local_game_path);
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} else {
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Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
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