Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE

Clean up outdated `USE_LIGHT_SHADER_CODE` usage
This commit is contained in:
Yuri Sizov 2024-01-25 16:27:14 +01:00
commit 3f7ea71e88
5 changed files with 2 additions and 13 deletions

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@ -942,7 +942,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
#if defined(USE_LIGHT_SHADER_CODE)
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
highp mat4 model_matrix = world_transform;
@ -1078,7 +1078,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0));
#endif
#endif // USE_LIGHT_SHADER_CODE
#endif // LIGHT_CODE_USED
}
float get_omni_spot_attenuation(float distance, float inv_range, float decay) {